Past projects from my game industry experiences
/// Collected here are art where I’ve mostly been the UI artist.





This project was our mobile game studio's dream project at one point, and during its lifetime it took a sharp turn from a pretty dull-looking prototype towards cartoony mayhem which was right up our art team's alley. Really fun to develop and full of potential from artistic standpoint.
Additional responsibility areas included some 2D art, Icons and UI VFX & animation and minor 3D character modeling.




A fantasy RPG with a large scope. Interesting work and definitely a learning point for all of us.
I was mainly the AD on this game, coordinated our ever growing team and partner network, communicated and gave feedback to outsourcing as well as directed the style. Couldn't have done it without our amazing art team and team spirit, in which our lead artists were also of key importance in heading their respective departments.
This project was a marathon run of game development, going through many tests, tweaks, changes and directions in its time. It helped us all grow in our roles and see deeper into the processes of such large projects.
Additional responsibility areas included some 2D art, Icons and UI VFX and UI Design.



UI exploration and direction for a graffiti-inspired UI for a sweet runner game that featured rooftop races against other players. Developed in partnership with a large well-known publisher. This too was a really fun project to work on. The tight and responsive gameplay was top-notch as well as the stylistic direction which was handled by my colleague.
Additional responsibility areas included some 2D art, Icons and UI VFX & animation and UI Design.



Unreleased mobile game in partnership with large US-based developer-publisher.
I was the UI designer on this game, part of our art team was selected to work on the game after pitching period, to work as outsourcing partners to develop the style with the client's in-house AD. This project was among my most cherished memories from my times in mobile games, what an amazing opportunity to learn from the veterans of the industry. One of those experiences that shape one's professional growth; wouldn't trade a second of it. The style evolved to this mid-century cartoon look that was a joy to work on, and kept pushing my Illustrator capabilities each day for the better.
Additional responsibility areas included some 2D art, Icons and UI Animation design.




Unreleased mobile game in partnership with large Chinese developer-publisher.
I was the UI designer on this game, and was developing the style of the game as well as the assets with our art team as well as the external partner via direct daily communications and meetings. Learned a ton of coordination skills in this project as well.
Additional responsibility areas included some 2D art, Icons and UI Animation design.
